Hey everyone! Finally ready to call this one done. This character was inspired by the game Fallout 4, the idea was very simple, a Brotherhood of Steel femme fatale. I've named her "Red," a fiery redheaded badass!
"Red," a Brotherhood of Steel Femme Fatale, I hope her armor tells a story, and brings you to ask what does she do, where has she been? |
Originally I had wanted to throw blood splatter down the side of her, but it just felt too artificial for my liking so I went without. I had a lot of inspiration from Dan Luvisi's works, especially after watching some character tutorials of his. I'd say with this piece I've learned the most, both during it all and in reflection.
Just to name a few things, get better at composition, eyes, lighting, hair, skin texture, metal rusted texture, blood splatter effects.. actually doing thumbnails! This one started off just shooting in one direction, I know if I spent the extra time in the front half of the project I would have spent less time later noodling with ideas.
This piece took me way too long to complete, it felt like a grind, having one session of work span over 24hrs I've been ready to have this piece done and out of the way to move on to the next thing. In fact I'll be doing a practice to warm-up after this post.
In other news, I found an awesome new resource to help me, ImagineFX magazine. I had always known about it, but never really considered giving it a serious glance until recently. Man, could I have used this a year ago! So much to learn, and so little time.
Thank you all for reading, keep an eye out for more soon! I've decided to amp up my draw box challenges and bring in practice box challenges. Master studies, texture studies, technique practice, etc. So one box serves as creative outlet, the other technique practice and eye training.
Your work is getting better every time. Pushing yourself is the only way to become the best!!!
ReplyDeletePyrol
Thanks Pyrol, it means a lot to hear that. There won't be a stop to me, this push goes as long as my body and mind can keep up!
DeleteThis really is quite something. I was blown away every time you showed me what you had been working on, but this is quite a step up. Congratulations on getting this done, I for one, am impressed.
ReplyDelete-Thepackett
Hey Packett, I'm extremely humbled by this comment. It means a lot to hear someone validate my efforts to improve. Thanks man!
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