Not everything I'll create will be awesome, and that's okay. While I may not have been able to impress myself and outdo previous work, I did have fun! Today I was given a draw box challenge, "create a monster for the game Damned." Personally the idea of slender grey aliens wig me out, so I figured I'd do that. Under one condition, I decided to stick to a monochromatic color palette, meaning one color and varying ranges of saturation and value. This was to hopefully get me to focus more on better values. Still need to practice, a lot. Master studies are on the menu for tomorrow.
The draw box challenge is capped at two hours, in the future I hope to learn how to better budget my time and raise the bar of quality. For this one, again I loved the challenge but the execution flopped.
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Silhouette / Linework of the basic idea. Had a weird skin peeling back to reveal teeth idea. |
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I could critique this for days. I think the most valuable lesson I've learned however is don't skip thumbnails. |
What's with the orbs of light? Something something teleportation, something something hint to the player that you're about to encounter the creature.
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