Hey everyone, it's been a few days since my last post, I'm still here! For whatever reason, I got hit with a creative block, or just simply put a lack of drive. It may have had something to do with participating in Ubisoft's closed beta of The Division. Really awesome game, went full hog and screwed my sleep schedule for a day or so just to get the most out of it! Outside of that this week has been full of shenanigans here and there, but enough excuses, back to art.
Sat down to do some face and head practices, I've always been more of a sketching and drawing artist than a painter. I also wanted to see how my skills have improved since I did my last handful of faces.
What does an Asari, a Division Agent and Henry Cavil have in common? Not a damned thing. Happy with the Asari, both dude faces are off.
Will be posting content over the weekend and keeping to my goal of a post per day. Be it studies, drawing or whatever work I've been up to! The Fallout Teaser from earlier is also being worked on, I expect it to be done very soon. Thanks for reading!
Here is a teaser of what I'm working on currently! Wanted to share before it got too late and couldn't keep to my post per-day! Her name is Red, a Fallout Brotherhood of Steel babe. Will be entirely reworking the power armor to account for perspective. It's been tons of fun, linework removed on the face. Looks like all those studies are helping out! Didn't initially think I was going to follow through with this idea.
Had an idea for a character, photo reference was used.
Hey everyone! I've just completed a photo study of a big cat, a panther! Considering this is the first time I've ever drawn or painted an animal, I'm pretty happy with the outcome. The challenge was given to me as a draw box master study, with an emphasis on creatures. However I decided that having no experience with animals whatsoever, I figured a photo study would be best. Check it out guys!
Evening all! Here to share another experiment with you all. This time around, in my slight procrastination of doing master studies, I decided to look into what Daz3D was and why it was mentioned so often in the videos I've been watching lately. What is Daz3D? Well apparently it's a free program, had no idea, that allows you to play with figures in 3D. Meaning I can put the male or female figure in any pose. This is a great way to build a foundation for a piece or character concept, assuring that the anatomy is rock solid. Now for my favorite part, allow me to share! What do you all think?
Took me a few minutes to get the pose to look convincing enough. Let's say the baldness conjured a character in mind.
Jack from the Mass Effect Trilogy! Extremely rough test of what it might be like to use Daz's models in my workflow. Suffice to say I had fun
Here is a link to the programs website and a little about Daz3D. That's about it, alright, yep. No more procrastinating! Master studies will be tackled in the coming day.Check back then to see what I do!
Hey all, had a change of plans for today. Instead of delving into master studies, I started my morning off with a cup of hot chocolate, warm breakfast and the second episode of Art Cafe. This episode featured Anthony Jones and Dan LuVisi and covered the topics of Painting, References, and Photobashing. What is Art Cafe? I'll provide the video I watched this morning below.
Having watched this, I decided to change up my direction for today's artwork. It gets a little stale when doing master studies, so I broke it up with my first attempt at an over-paint. Now if you've watched the video above, you'll understand that this kind of "cheatyness" is fair when used well. Using it well means having a strong understanding of the basics, value, perspective, color theory, shape lingo, etc. At the moment, I'm not there, but it didn't stop be from playing around!
The below painting did use a photo to start with, funny enough I stared at it for a good minute before being "okay" with working on it. I'm very happy with the outcome, completely changed the values and hue from the original picture let alone hair and other elements.
Was a ton of fun, however I can tell I'm not quite yet ready for photobashing / overpainting.
Hey all, ran into some hiccups today! It would seem my computer is unhealthy and needs some attention, so I had spent the day more or less doing maintenance. Luckily I found some time to complete a study of "Evening Mood" from William Bouguereau. Having discovered him when looking for master studies, I noticed that his figures are extremely well done, anatomy, values and even mood. I've got a lot I can learn from this guy if I wish to become a character-focused concept artist. Suffice to say, I'll keep studying this artist.
Surprised myself by completing the initial shapes in 15mins. Spent an hour refining, had a bit too much fun!
Since my computer was preoccupied today, I had a chance to get bac to some reading. I'm almost done with reading Color & Light by James Gurney, I look forward to trying out some atmospheric perspective in my next environment. Something I hardly accounted for (but knew) in my last environment attempt. Speaking of which, my next master study that I post, for tommorow, will be from one of James Gurney's work!
Today I took my first genuine shot at environment and landscape painting.. ish. Today I was given the challenge of creating an environment, a Highland Meadow. Learned from my lesson yesterday by actually doing thumbnails this time around. Also decided to keep it purely grey scale as to continue working on my values. I know where I want to go with them, but can't quite nail it. I've got a list of master studies for later tonight that may help. For now, here are the thumbs and rough of the Highland Meadow. Both took about an hour each.
Thumbnails. Kept the values subtle intentionally.
Rough of 2nd Thumb. Light source was to be on left side. Added lighter and darker colors, also played with edges.
Tonight I have several master studies I plan on completing, and in various subjects as well ranging from people, environments and creatures. Each should only take about 15 minutes, or at least that's the time I'm allotting to each.